play now
Altherion Logo

Heartwood Venomancer

Limited
Heartwood Venomancer male
Heartwood Venomancer female

The Heartwood Venomancer is a twisted mage that manipulates arcane toxins and corrupted flora. Channeling venomous energies through the roots of corrupted groves, this class specializes in damage over time and debilitating effects, with a side of fungal healing and mana weaving.

Information
  • Icon iibook
  • Type Class
  • Rarity Limited
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 929 SE
  • Game Quantity 8x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank Neutral

Category

Power Caster

Description

The Heartwood Venomancer is a twisted mage that manipulates arcane toxins and corrupted flora. Channeling venomous energies through the roots of corrupted groves, this class specializes in damage over time and debilitating effects, with a side of fungal healing and mana weaving.

Mana regeneration methods

Skill-Based, Over-Time, Item-Based

Stats description

High magic and DoT. Moderate mana regeneration. Decent healing and survival through regeneration and passives.

A basic arcane bolt infused with venomous energy. Though simple, it applies a lingering sting that marks the beginning of your toxic barrage.

Information
  • Damage Base 6.5
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x

A poisonous flower bursts under the target, releasing toxic spores. The spores deal critical arcane damage and reduce magic resistance.

Information
  • Damage Base 25
  • Mana Cost 8
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 2 seconds
  • Hit Targets 1x
  • Mana Increase 5%
Auras
Prevents the affected target from performing any actions while the aura is active. This includes movement, attacking, casting skills, or interacting with objects and players. It is effectively a “stun” or full disable effect.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds

A wave of regenerative fungal spores envelops you and nearby allies. It heals over time, drawing energy from decay itself.

Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.

Information
  • Damage Base -15
  • Mana Cost 10
  • Distance Near
  • Affects Allies
  • Type Magical
  • Cooldown 7 seconds
  • Hit Targets 1x
  • Mana Increase 20%
Auras
  • Affects Self
  • Maximum Stack 3x
  • Duration 3 seconds
  • Effects:
    • Enemy Magic Boost +75
    • Self Magic Power +50
  • Affects Self
  • Maximum Stack 10x
  • Duration 9 seconds
  • Effects:
    • Self Magic Power +50
    • Self Intelligence +5
    • Self Critical Multiplier x5

You unleash all stored toxins in a massive arcane surge. This blast consumes all poison auras and amplifies the damage exponentially.

Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.

Information
  • Damage Base 250
  • Mana Cost 35
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 4 seconds
  • Hit Targets 5x

Permanent Toxins

WARNING SHOT

Auras
    Effects:
    • Self Health Boost +25
    • Self Haste +70

As your health drops, your instincts heighten. This Criss increases damage when below 30% health.

Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.

Information
  • Damage Base 25
  • Mana Cost 15
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 5 seconds
  • Hit Targets 1x
Auras
An aura that typically represents petrification or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being turned to stone or frozen in place.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 3x
  • Duration 4 seconds
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 3x
  • Duration 4 seconds

Get It From

Action Quest
View
No Location/Rare/Not Found

Required

Necessary for

Inventory