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Legion Revenant

Unique
Legion Revenant male
Legion Revenant female

Steeped in darkness, Legion Revenants derive their power from the essence responsible for the Legion's un-death. The Legion flows through them, and they are the Legion.

Information
  • Icon iibook
  • Type Class
  • Rarity Unique
  • Enhancement Default Fortification
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 2,000 SE
  • Game Quantity 5x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank Neutral

Category

Power Caster

Description

From the depths of the Underworld, Legion Revenants arise — lost souls bound by Dage’s will. They channel the Legion’s eternal wrath through dark sorcery, sacrificing fragments of their soul to fuel unstoppable attacks. Legion Revenants thrive in battlefields of death, empowering allies while cursing their foes. They are the eternal embodiment of vengeance, discipline, and undying loyalty to the Legion.

Mana regeneration methods

Legion Revenant uses a hybrid mana regeneration system — it’s a custom Legion-style mana model that mixes both damage-based and hit-based regeneration.

Stats description

Legion Revenant is primarily a Magic class, but it benefits from multiple stats.

A sinister spell of powerful dark energy. Deals moderate damage to one target and light damage to two additional targets. Recovers 15 mana on hit

Information
  • Damage Base 200
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 3x
  • Mana Increase 15%

Summon a malicious pitch black fog, applying Decay for 2 seconds. The darkness traps your enemy, decreasing their Dodge by 25% while damaging them over time for 12 seconds. Always crits and can’t miss.

Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.

Information
  • Damage Base 300
  • Mana Cost 10
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 2 seconds
  • Hit Targets 3x
  • Mana Increase 10%
Auras
  • Affects Enemy
  • Force Targets Focus Yes
  • Maximum Stack 5x
  • Duration 9 seconds
  • Effects:
    • Enemy Damage Resistance -50

Conjure otherworldly flames to sear your opponents for moderate damage, reducing their Crit Chance by 15%, plus an additional 3% per stack (up to 30% total). The flames protect you, decreasing your incoming damage by 20%, plus an additional 4% per stack (up to 40% total). Both effects last 12 seconds.

Information
  • Damage Base 350
  • Mana Cost 15
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 5 seconds
  • Hit Targets 3x
  • Mana Increase 15%
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 5x
  • Duration 9 seconds
  • Effects:
    • Enemy Damage Resistance -100
  • Affects Self
  • Maximum Stack 5x
  • Duration 9 seconds
  • Effects:
    • Self Attack Power +100

Touch the darkness within yourself and your allies by drawing out their twisted inclinations, increasing their Dodge, Crit Chance, and outgoing damage by 30% for 12 seconds. Immorality strengthens your magic, increasing your Haste by 10%, Crit Damage by 30%, and applying a strong heal over time effect and mana shield for 12 seconds.

Information
  • Damage Base 0
  • Mana Cost 15
  • Distance Far
  • Affects Allies
  • Type Magical
  • Cooldown 3 seconds
  • Hit Targets 7x
  • Health Increase 150%
Auras
  • Affects Self
  • Maximum Stack 5x
  • Duration 9 seconds
  • Effects:
    • Self Evasion +30
    • Self Critical +50
    • Self Damage Boost +50
  • Affects Self
  • Maximum Stack 5x
  • Duration 9 seconds
  • Effects:
    • Self Magic Resistance +30
Applies a healing effect over time to the affected avatar. This aura periodically restores health at fixed intervals for the duration of the aura, counteracting damage and helping sustain the avatar’s vitality.
  • Affects Self
  • Maximum Stack 5x
  • Duration 9 seconds
  • Effects:
    • Self Evasion +50

Increases wisdom by 20%

Auras
    Effects:
    • Self Wisdom +20

Increases outgoing magic damage by 40%

Auras
    Effects:
    • Self Magic Boost +40

Focus all your energy and unleash a massive burst of dark magic, dealing high damage.

Removes all stacks of a specified aura from the caster and increases skill damage by 0.5 multiplied by the number of removed stacks.

Information
  • Damage Base 400
  • Mana Cost 20
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 11 seconds
  • Hit Targets 3x
  • Mana Increase 25%
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
    The Enemy must have the aura Consumed with 5x stacks
    Removes the aura Consumed from Enemy on use with 5x stacks
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds

Atramentous Shade, Wicked Purgatory, and Anathema have a 50% chance to increase your target's incoming damage by 7% for 30 seconds, stacks to 15.

Auras
    Effects:
    • Enemy Attack Power +7
    Effects:
    • Enemy Damage Boost +7
    Effects:
    • Enemy Damage Boost +7
    Effects:
    • Enemy Damage Boost +7

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