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Hollowborn Vindicator

Unique
Hollowborn Vindicator male
Hollowborn Vindicator female

In another time and space, the Hero became the Hollowborn Vindicator, the last stand against a Celestial deity. If Shadows linger after the end, that means there's still enough light to cast them.

Information
  • Icon iibook
  • Type Class
  • Rarity Unique
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 40,000 SE
  • Game Quantity 8x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank Neutral

Category

Offensive Caster

Description

Wielders of the void's cold geometry, Hollow Vindicators unravel reality with lattices of null-light and echoing detonations. Their craft is pure offense—no mending, no mercy—only precise ruptures that erase what stands before them. They harvest sigils of power in motion and cash them out in cataclysmic bursts.

Mana regeneration methods

Regenerates mana slowly over time and gains a burst on guaranteed critical effects.

Stats description

Prefers INT and WIS for heavy spell damage and sustained casting. LCK amplifies critical reliability while DEX improves hit consistency at range.

You snap a shard of null-light and fling it forward. The bolt hums with quiet inevitability before tearing a thin seam in the target. Each cast echoes, building pressure for the devastation to come.

Information
  • Damage Base 2.75
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 2 seconds
  • Hit Targets 1x

You weave a rotating lattice of void sigils around your hands and lance it through your foe. The geometry bites into space itself, ensuring the strike finds purchase. Each impact brands you with a Vindicator Sigil, empowering future ruptures.

Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.

Information
  • Damage Base 4.5
  • Mana Cost 25
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 5 seconds
  • Hit Targets 1x
Auras
Applies a visual color effect to the target based on the specified parameters. This is a cosmetic effect and does not influence gameplay mechanics like stats or combat. The color value is passed as a parameter and displayed client-side to represent aura presence or thematic elements.
  • Affects Self
  • Maximum Stack 5x
  • Duration 9 seconds
  • Effects:
    • Self Magic Boost +200
    • Self Damage Boost +100

You collapse every Vindicator Sigil into a single point and trigger a silent implosion. Reality snaps back in a shockwave, shredding armor and nerve alike. The more sigils consumed, the more absolute the detonation.

Removes all stacks of a specified aura from the caster and increases skill damage by 0.5 multiplied by the number of removed stacks.

Information
  • Damage Base 6.25
  • Mana Cost 35
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 7 seconds
  • Hit Targets 3x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 second

You draw distant starless voids into a single converging spear. The spear thrums with predatory gravity, striking through multiple foes. In desperation, when your life thins, the convergence bites far deeper.

Increases the skill damage by a multiplier if the caster’s current health percentage is below or equal to a specified threshold.

Information
  • Damage Base 5.5
  • Mana Cost 30
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 8 seconds
  • Hit Targets 3x
Auras
Prevents the affected avatar from moving or performing actions by applying a freeze effect. This aura typically immobilizes the target, disabling movement and possibly other interactions until the effect expires or is removed.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 second
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Enemy Damage Over Time Boost +200

Your magic remembers every wound. The void answers violence with keener edges, refining your critical surges. The result is a relentless upward drift in your critical devastation.

Auras
    Effects:
    • Self Critical Multiplier +200
    • Self Critical +200

A web of focus is etched behind your eyes, steady as dusk. Spells thread cleaner lines, biting harder and wasting less essence. The discipline turns every cast into a sharper instrument.

Auras
    Effects:
    • Self Magic Boost +200
    • Self Mana Consumption -200
    • Self Hit +200

You tear down the day and let the eventide pour through, a curtain of crushing dusk. The strike detonates with surgical inevitability, the critical impact warping the battlefield. The aftershock short-circuits hostile will, leaving them slack and vulnerable.

Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.

Information
  • Damage Base 8.25
  • Mana Cost 50
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 11 seconds
  • Hit Targets 3x
Auras
Prevents the affected avatar from taking any actions by immobilizing them temporarily. While paralyzed, the avatar cannot move, attack, or use skills, effectively disabling their combat capabilities. This status effect is typically used to control or disable enemies during battle.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 second

Get It From

Action Item
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Shadowrealm Merge Shop
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Required

Necessary for

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