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Itachi

Prismatic
Itachi male
Itachi female

[Duplicate of Chaos Slayer Class] Recommended enhancement: Hybrid. You can be chaotic and still hide in the shadows, like every other rogue!

Information
  • Icon iibook
  • Type Class
  • Rarity Prismatic
  • Enhancement Default Fortification
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 1,500 SE
  • Game Quantity 33x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank Neutral

Category

Offensive Caster

Description

Now YOU may wield the powers of the Champion of Chaos! MUHAHAHAHAHAA!!

Mana regeneration methods

Chaos Slayers gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.

Stats description

Full Hybrid

The Scholar hurls a shard of pure arcane energy at the foe, infused with the raw essence of the void. Though simple, its energy resonates with unstable magic, making it stronger than a mere mundane strike.

Information
  • Damage Base 50
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 2 seconds
  • Hit Targets 3x
  • Mana Increase 10%

Unleashes a violent surge of arcane destruction that guarantees a critical strike. The energy rends through armor and flesh alike, leaving the target writhing in mystical agony.

Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.

Information
  • Damage Base 120
  • Mana Cost 15
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 5 seconds
  • Hit Targets 3x
  • Mana Increase 30%
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 11 seconds

Conjures a spear of void energy that pierces through the enemy without fail. Its unstable form ensures that it cannot be dodged, ignoring evasive maneuvers entirely.

Information
  • Damage Base -3
  • Mana Cost 20
  • Distance Far
  • Affects Allies
  • Type Magical
  • Cooldown 16 seconds
  • Hit Targets 7x
  • Mana Increase 20%
Auras
  • Affects Allies
  • Maximum Stack 1x
  • Duration 11 seconds
  • Effects:
    • Allies Evasion +30
    • Allies Critical +30
    • Allies Damage Boost +30
Applies a healing effect over time to the affected avatar. This aura periodically restores health at fixed intervals for the duration of the aura, counteracting damage and helping sustain the avatar’s vitality.
  • Affects Allies
  • Maximum Stack 1x
  • Duration 11 seconds
  • Effects:
    • Allies Haste +10

Channels all remaining magical power into a single cataclysmic blast, consuming lingering energies to amplify its destructive potential. The spell shatters the battlefield with raw, uncontrolled might.

Information
  • Damage Base 150
  • Mana Cost 15
  • Distance Near
  • Affects Enemy
  • Type Magical/Physical
  • Cooldown 5 seconds
  • Hit Targets 3x
  • Mana Increase 20%
Auras
  • Affects Enemy
  • Maximum Stack 5x
  • Duration 11 seconds
  • Effects:
    • Enemy Critical -3
  • Affects Self
  • Maximum Stack 1x
  • Duration 11 seconds
  • Effects:
    • Self Damage Resistance +20

asd

Auras
    Effects:
    • Self Wisdom +20

asd

Auras
    Effects:
    • Self Magic Boost +20

The Scholar taps into forbidden power, greatly amplifying their magic when near death. The weaker their body becomes, the more unstoppable their destructive magic grows.

Increases the skill damage by a multiplier if the caster’s current health percentage is below or equal to a specified threshold.

Information
  • Damage Base 400
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 14 seconds
  • Hit Targets 3x
  • Mana Increase 40%

asd

Auras
    Effects:
    • Self Hit +3

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